16+ years in real-time 3D production, including more than a decade building high-fidelity assets for aerospace and defence simulation. Now bridging that technical rigour with the games industry.
Looking for: Technical Artist · 3D Generalist · Environment Artist · UE5 Integration — games or simulation, remote or hybrid.
Replace this panel with your strongest render, turntable GIF, or a looping muted clip from the showreel — this is the first thing a recruiter's eye should land on.
I'm a Technical 3D Artist and Environment Artist, building my career at the intersection of professional simulation rigour and games-industry visual language. I spent over a decade at ETI Simulation & Engineering Solutions creating high-fidelity PBR assets for aerospace and defence programmes — from 3D modelling to VR/XR and desktop integration.
My work spans the full pipeline: modelling, PBR texturing, pipeline architecture, and deployment in Unreal Engine 5 and Unity. I also mentor junior artists and interns — I enjoy building teams as much as building scenes.
I'm an "80s kid" and lifelong gamer — that identity isn't just personal, it's the lens through which I design environments, read visual references, and think about player experience.
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Much of my defence work is under NDA. Below are representative cases — those marked restricted are available on request, with no confidential material shown.