PRIVATE PORTFOLIO — RESTRICTED ACCESS
Open to opportunities

80s kid.
Pop culture native.
Tech enthusiast.

SENIOR TECHNICAL 3D ARTIST — ENVIRONMENT ART — UE5 / UNITY INTEGRATION

16+ years in real-time 3D production, including more than a decade building high-fidelity assets for aerospace and defence simulation. Now bridging that technical rigour with the games industry.

Looking for: Technical Artist · 3D Generalist · Environment Artist · UE5 Integration — games or simulation, remote or hybrid.

16+years in industry
12+years aero/defence sim
UE5 / UnityVR·XR·desktop pipeline
Portugalavailable remote
FEATURED RENDER

Replace this panel with your strongest render, turntable GIF, or a looping muted clip from the showreel — this is the first thing a recruiter's eye should land on.

01 — About
what drives me

I'm a Technical 3D Artist and Environment Artist, building my career at the intersection of professional simulation rigour and games-industry visual language. I spent over a decade at ETI Simulation & Engineering Solutions creating high-fidelity PBR assets for aerospace and defence programmes — from 3D modelling to VR/XR and desktop integration.

My work spans the full pipeline: modelling, PBR texturing, pipeline architecture, and deployment in Unreal Engine 5 and Unity. I also mentor junior artists and interns — I enjoy building teams as much as building scenes.

I'm an "80s kid" and lifelong gamer — that identity isn't just personal, it's the lens through which I design environments, read visual references, and think about player experience.

SPEC SHEET
Based inPortugal
Experience16+ years
SpecialisationAero/Defence Sim
EnginesUE5 · Unity HDRP
DeploymentVR · XR · Desktop
Current focusGames Industry
02 — Reel
the portfolio in motion

Technical showreel hosted privately on Vimeo (hidden mode, password protected). Add your embed link below — the video is only visible to those with the password.

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PROTECTED VIDEO

Replace the VIMEO_EMBED_SRC value in the script below with your private Vimeo embed (Settings → Privacy → Hide from… + Password).

FULL SCENE · UE5 SEQUENCER 6 SHOTS · 1080p · 2026
03 — Process
a pipeline, model to deploy
01
Modelling
Hard-surface and environment, high and low poly, retopo and real-time optimisation.
02
PBR Texturing
Substance Painter/Designer, ORM presets, consistent naming conventions for UE5.
03
Engine Integration
Blueprint, Lumen, Nanite, Niagara, PCG in UE5; HDRP setup in Unity.
04
VR/XR Deployment
Desktop and immersive delivery, focused on performance and simulation fidelity.
04 — Stack
my everyday toolset
DCC3ds Max
DCCBlender
TexturingSubstance Painter
TexturingSubstance Designer
EngineUnreal Engine 5
EngineUnity HDRP
UE5 SystemsLumen · Nanite · Niagara
UE5 SystemsBlueprint · PCG
PipelineDatasmith
05 — Projects
public and restricted work

Much of my defence work is under NDA. Below are representative cases — those marked restricted are available on request, with no confidential material shown.

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OPEN ACCESS
Technical Showreel
Full scene in UE5 Sequencer, 6 shots, camera and lighting setup, built with a repeatable scene-setup workflow.
UE5 · SEQUENCERSee showreel above ↑
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NDA — ON REQUEST
Aerospace Simulation Assets
High-fidelity modelling and PBR texturing for training and defence simulation platforms.
3DS MAX · SUBSTANCEAvailable at interview
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NDA — ON REQUEST
VR/XR Training Pipeline
Pipeline architecture and immersive deployment for operational training systems.
UE5 · VR · XRAvailable at interview
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IN PROGRESS
Environment Art — Games
New environment art case study aimed at the games industry, built with sculpting and terrain tools.
BLENDER · UE5Coming soon
06 — Contact
Let's talk about your next 3D project.